"Packed with Java content, with hundreds of links to even more
information. The last word in Java game programming." - Paul Hudson,
Linux Format, October (Top Stuff Award)
Wait 5 second and press Skip Ad button at the top-right.
http://adf.ly/2M1Kk
Password: pcgeekers.com
- Paperback: 1008 pages
- Publisher: O'Reilly Media; 1 edition (May 1, 2005)
- Language: English
Wait 5 second and press Skip Ad button at the top-right.
http://adf.ly/2M1Kk
Password: pcgeekers.com
Review
"Packed with Java content, with hundreds of links to even more
information. The last word in Java game programming." - Paul Hudson,
Linux Format, October (Top Stuff Award)
Product Description
Although the number of commercial Java games is still small
compared to those written in C or C++, the market is expanding rapidly.
Recent updates to Java make it faster and easier to create powerful
gaming applications-particularly Java 3D-is fueling an explosive growth
in Java games. Java games like Puzzle Pirates, Chrome, Star Wars
Galaxies, Runescape, Alien Flux, Kingdom of Wars, Law and Order II,
Roboforge, Tom Clancy's Politika, and scores of others have earned
awards and become bestsellers.
Java developers new to graphics and game programming, as well as game developers new to Java 3D, will find Killer Game Programming in Java invaluable. This new book is a practical introduction to the latest Java graphics and game programming technologies and techniques. It is the first book to thoroughly cover Java's 3D capabilities for all types of graphics and game development projects.
Killer Game Programming in Java is a comprehensive guide to everything you need to know to program cool, testosterone-drenched Java games. It will give you reusable techniques to create everything from fast, full-screen action games to multiplayer 3D games. In addition to the most thorough coverage of Java 3D available, Killer Game Programming in Java also clearly details the older, better-known 2D APIs, 3D sprites, animated 3D sprites, first-person shooter programming, sound, fractals, and networked games. Killer Game Programming in Java is a must-have for anyone who wants to create adrenaline-fueled games in Java.
Java developers new to graphics and game programming, as well as game developers new to Java 3D, will find Killer Game Programming in Java invaluable. This new book is a practical introduction to the latest Java graphics and game programming technologies and techniques. It is the first book to thoroughly cover Java's 3D capabilities for all types of graphics and game development projects.
Killer Game Programming in Java is a comprehensive guide to everything you need to know to program cool, testosterone-drenched Java games. It will give you reusable techniques to create everything from fast, full-screen action games to multiplayer 3D games. In addition to the most thorough coverage of Java 3D available, Killer Game Programming in Java also clearly details the older, better-known 2D APIs, 3D sprites, animated 3D sprites, first-person shooter programming, sound, fractals, and networked games. Killer Game Programming in Java is a must-have for anyone who wants to create adrenaline-fueled games in Java.
See all Editorial Reviews
Product Details
- Paperback: 1008 pages
- Publisher: O'Reilly Media; 1 edition (May 1, 2005)
- Language: English
- ISBN-10: 0596007302
- ISBN-13: 978-0596007300
No comments:
Post a Comment