Get ready to build a complete, professional-quality 2D game engine from
start to finish! "Advanced 2D Game Development" is your comprehensive
guide to 2D game development using DirectX in the C++ programming
language.
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02 3D Rendering
03 2D Rendering
04 Animation
05 Input
06 Audio
07 Entities
08 Fonts
09 Physics
10 Math
11 Threading
12 Scripting
13 Games
Source code for the projects in this book may be downloaded from these book resource locations:
- Paperback: 336 pages
- Publisher: Course Technology PTR; 1 edition (June 9, 2008)
- Language: English
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Product Description
Get ready to build a complete, professional-quality 2D game engine
from start to finish! "Advanced 2D Game Development" is your
comprehensive guide to 2D game development using DirectX in the C++
programming language. Each chapter of the book covers one major
component of the game engine, including 2D and 3D rendering,
DirectInput, FMOD audio, game math, multi-threading, Lua scripting, and
more, and the game engine is built upon chapter by chapter. Through the
creation of the game engine, you'll learn step by step how to write
solid code for multiple compilers, adding to the code as you work
through each chapter. And every chapter includes an example game that
illustrates the new techniques being taught. Perfect for game
programming students and professionals alike, this book is your ultimate
guide to awesome 2D game development.
From the Author
01 Building A 2D Game Engine02 3D Rendering
03 2D Rendering
04 Animation
05 Input
06 Audio
07 Entities
08 Fonts
09 Physics
10 Math
11 Threading
12 Scripting
13 Games
Source code for the projects in this book may be downloaded from these book resource locations:
- jharbour.com/forum (must create a free account first)
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