Android is a software toolkit for mobile phones, created by Google and
the Open Handset Alliance. It's inside millions of cell phones and other
mobile devices, making Android a major platform for application
developers. That could be your own program running on all those devices.
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- Paperback: 300 pages
- Publisher: Pragmatic Bookshelf; Third Edition edition (August 4, 2010)
- Language: English
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Product Description
Android is a software toolkit for mobile phones, created by
Google and the Open Handset Alliance. It's inside millions of cell
phones and other mobile devices, making Android a major platform for
application developers. That could be your own program running on all
those devices.
Within minutes, Hello, Android will get you started creating your first working application: Android's version of "Hello, World." From there, you'll build up a more substantial example: an Android Sudoku game. By gradually adding features to the game, you'll learn the basics of Android programming. You'll also see how to build in audio and video support, add graphics using 2D and 3D OpenGL, network with web pages and web services, and store data with SQLite. You'll also learn how to publish your applications to the Android Market.
The #1 book for learning Android is now in its third edition. Every page and example was reviewed and updated for compatibility with the latest versions. Freshly added material covers installing applications to the SD card, supporting multi-touch, and creating live wallpaper. You'll also find plenty of real-world advice on how to support all the Android versions in use today-everything from Cupcake (Android 1.5) to FroYo (Android 2.2) and beyond.
If you'd rather be coding than reading about coding, this book is for you.
Within minutes, Hello, Android will get you started creating your first working application: Android's version of "Hello, World." From there, you'll build up a more substantial example: an Android Sudoku game. By gradually adding features to the game, you'll learn the basics of Android programming. You'll also see how to build in audio and video support, add graphics using 2D and 3D OpenGL, network with web pages and web services, and store data with SQLite. You'll also learn how to publish your applications to the Android Market.
The #1 book for learning Android is now in its third edition. Every page and example was reviewed and updated for compatibility with the latest versions. Freshly added material covers installing applications to the SD card, supporting multi-touch, and creating live wallpaper. You'll also find plenty of real-world advice on how to support all the Android versions in use today-everything from Cupcake (Android 1.5) to FroYo (Android 2.2) and beyond.
If you'd rather be coding than reading about coding, this book is for you.
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